Gamers! Check this out!
Wikipedia defines “Game” as:
A game is a structured form of play,
It usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for entertainment,
sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.
Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. *
*Script and images from Wikipedia.
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A difficult quiz. Connect the dots in straight lines without lifting the pen.
Copy the above figure and print it or use the screen if you have that software, and without lifting the pencil from the page (or screen) using no more that 4 lines, connect all the dots.
Again: Connect all the dots above using no more than 4 straight connected lines without lifting the pen from the page (or screen.)
Once there was a young person who wasn’t happy with much.
They wondered about their life and how they were going to get on with people. Thoughts came fast and furious and the whole scene didn’t make sense. As their friends said, “It was no longer dope.” Why’d they use that term? Oh well, life moves on.
Someone Who Knew!
Then one day the young person heard about a guru, a sapient, someone who knew! So right then and there without even hesitating, they said goodbye to the friends and family, to Twitter and to Facebook and to the whole universe including all the trappings of the new world order and all of the social machinations that were so absorbing and so necessary to know. They packed the bags and headed out.
The train ride was brutal.
Then the twenty four hour plane flight needed more than one drink. The slow boat up the Amazon seemed to take forever even though it was only a few weeks. The lay over in the village wasn’t enough to slow down the young person, but the trip cutting through the jungle took forever. At last, they arrived at King Wazoo’s castle.
“You’ll have to wait.” The attendant said.
Again and again. “You’ll have to wait. You’ll have to wait. Wait. Wait.”
Then, finally, the young person was allowed to bow in front of King Wazoo and make a request.
As King Wazoo in golden dress sat on his throne before the young person. the young person raised up.
“I only have one small request . . . “
King Wazoo interrupted the young person.
What did he say?
In a movie, Brad Pitt and George Clooney are nuclear scientists. About ten minutes into the movie, Brad Pitt’s son wins the high school science project with a proton decelerator. The same day, feverishly at work, Pitt and Clooney discover the world is going to implode in ten hours. After serious end of the world earthquakes, tidal waves, and destruction, the device that saves the world is the Pitt proton decelerator.
All movies have devices.
Sometimes, as in this movie, they are physical objects. Sometimes they are emotional situations where love saves, blinds, or binds. And sometimes they mental devices, for instance, a detective movie or a movie like The Sixth Sense which depend on your cognition of the plot.
Devices awaken people from their mechanical routines.
Some are physical. The master whops his stick on the disciple’s noggin. Some are emotional, as in prayer by identifying with love, compassion, and forgiveness—by opening the heart to your savior, Jesus or Buddha or God—you obtain those qualities. Some are mental. What are mental devices?
The time track of philosophy goes back before the Greeks and uses a special device called a “thought experiment.” Early philosophers such as Xenophon developed the thought experiment that if a stone fence existed at the end of the universe and you could shoot an arrow over that wall, then the universe was infinite. Also thought experiments appear in the context of science. Einstein sitting in his office–a clerk daydreaming–developed the concept of relativity by a thought experiment. Light was time. He did this by the thought experiment that by moving faster and faster on a train away from a light source—this created relative conditions.
A Thought experiment Which Awakens?
There are many. Here’s one: You are in a dark hallway. You can touch the walls and feel a texture and the rug gives way a bit under the weight of your feet. Yet, it’s very dark, until you see light at the end from a skylight. You look up through the glass and see dark clouds. Right then . . . the clouds part and sunlight streams into your mind.
Can a game wake up people?
When developing new products, solutions and ideas, a person needs to wake up. We learn by doing. Play our game.
Why Do Some Products Catch On and Others Don’t?
Products and services get stuck in an apathy zone. This is a place which exists between the most pleasing experience regardless of price and the easiest experience which is also the cheapest. Some people have to have it no matter the price and others want it at the lowest price possible. Products and services that are tepid, neither super great nor very cheap and easy to obtain . . . these products languor and die. No one buys them.
Two Extremes Succeed.
An Ego fed product or service which is the total experience is a luxury. People naturally search for ways to identify their socio-economic position in the world. The super-rich do it with luxury. The second example is convenient or how easy it is to get something . . . with the caveat of a low cost. Cost is a factor for the simple reason that if something costs less it is easy for people to buy. Easy is easy to follow and to buy.
There is an exchange.
Between the two extremes of Ego fed and Easy there are all sorts of variations and degrees. Business successes from Amazon to the .99 Stores show that a successful company can’t do both. It can’t provide it’s customers with the luxury Ego Feed and cost savings of Easy to Follow. (Amazon does try)
Mass Luxury? Impossible!
Mass luxury is a fallacy. The mass of people are concerned with ease and cost; luxury is about the total experience regardless of the cost. They can’t co-exist. Yet, some people when developing new products and solutions attempt to be Janus faced. They want to feed both Romulus and Remus.
Customers move from one extreme to the other.
Customers continually exchange ego for convenience and vise versa. Decisions, choices, and an uncertain future –that is — life . . . means the customer is always either moving up or down the scale toward more luxury or more convenience. This is a constant trade off that is not static and is never fixed.
Technology is the Kicker.
Technology constantly improves both the luxury experience-ego feed-and also the ease and cost-easy to follow. If a product or service is Ego fed, then tech will change it to easy to follow.. If it is convenient, then tech will change it to be more convenient.
The place between luxury and convenience (ease + cost) might be called the doldrums This is a no-man’s land between the total experience and the cheap quick fix. No one gets excited about a product that has no Ego feed and is only somewhat convenient. If you run a company, don’t get caught there. Don’t be tepid. All successful products and services fall at the ends of the scale between these two extremes, not in the middle. Don’t be tepid.
Get excited! Blast off with new ideas, products and solutions.
God was walking with a poor person. The forest was buzzing with life as butterflies appeared and a squirrel peaked from a branch. Sunlight streamed in through the branches and as they walked, the fresh cool air led them to an opening where they sat and talked.
“God,” the poor person asked, “What is time?”
God replied. “An infinity to me is like a second to you.”
“Well,” the poor person said, “may I ask you another question?”
“Of course, I love you.”
“Oh . . ,” then let me ask, “What is money?”
God replied. “A trillion dollars to me is like a penny to you.”
The poor person thought for a moment then looked up at God. “Could I borrow a penny?”
What did God reply?