Fight the Juggernauts!

Which one do you fight first?



When faced by two juggernauts and one is a big problem and one is a smaller problem, which one do you attack? Or how do you even defend yourself?  A juggernaut is an unstoppable force. Must you become an unmovable object? What does that have to do with gaming, anyway?

Does carrying out your will mean busting through wall after wall?

Is the solution being a stone wall so that you never cooperate with anyone?–so that you get your way but at the cost of your humanity, your joy of living. Can it possibly be that there is a simple easy way of getting things done?

Psychologist Moshe Feldenkrais points out

in his book, The Potent Self that what’s important is knowing how we hinder ourselves. He calls this parasitic action. He says,

I am convinced that achievement is the result of what is done well and that there is no need for misery to be able to do so. Casting away the contradicting motivations brings out the full vigor of one’s ability to do.

He sites the examples:

The pro golfer whose swing is perfect as opposed to the amateur who crimps up at the last minute into the slice; the graceful dunk of a basketball player, and even the journeyman sawing the pipe, where, in contrary to the beginner who s so full of poor actions he defeats himself. The pro has gotten rid of all unneeded actions. So real will is doing easily and naturally.

Maurice Nicoll says in his Commentaries on the Work of Gurdjieff and Ouspsenky-free pdf– that ‘

Ordinarily we think of Will as something negative because we conceive it only as being exerted against something. We say often, for example that we will resist this or that will not do that.”

How does getting rid of parasitic action relate

to thinking of will as a positive, not resistant force. How does that relate to games? Well,  . . . which juggernaut are you going to fight, the bigger problem or the smaller problem? 

In a fight, one should attack the bigger problem, because after you defeat the bigger one, the littler may get scared and run. But juggernauts don’t get scared. They just keep coming . . . and coming. So what do you do?

Maybe these problems are just parasitic actions that you’ve learned to repeat again and again in your life. Maybe the way to win is non-resistance. Life is just a game. Really it doesn’t have to be so serious. Roll the dice again. Take a chance? What have you got to lose?


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The Device

In a movie, Brad Pitt and George Clooney are nuclear scientists. About ten minutes into the movie, Brad Pitt’s son wins the high school science project with a proton decelerator.  The same day, feverishly at work, Pitt and Clooney discover the world is going to implode in ten hours. After serious end of the world earthquakes, tidal waves, and destruction, the device that saves the world is the Pitt proton decelerator.

All movies have devices.

Sometimes, as in  this movie, they are physical objects. Sometimes they are emotional situations where love saves, blinds, or binds. And sometimes they  mental devices, for instance, a detective movie or a movie like The Sixth Sense which depend on your cognition of the plot.

Devices awaken people from their mechanical routines.

Some are physical. The master whops his stick on the disciple’s noggin. Some are emotional, as in prayer by identifying with love, compassion, and forgiveness—by opening the heart to your savior, Jesus or Buddha or God—you obtain those qualities. Some are mental. What are mental devices?

Thought Experiments.

The time track of philosophy goes back before the Greeks and uses a special device called a “thought experiment.” Early philosophers such as Xenophon developed the thought experiment that if a stone fence existed at the end of the universe and you could shoot an arrow over that wall, then the universe was infinite. Also thought experiments appear in the context of science. Einstein sitting in his office–a clerk daydreaming–developed the concept of relativity by a thought experiment. Light was time. He did this by the thought experiment that by moving faster and faster on a train away from a light source—this created relative conditions.

A Thought experiment Which Awakens?

There are many. Here’s one: You are in a dark hallway. You can touch the walls and feel a texture and the rug gives way a bit under the weight of your feet. Yet, it’s very dark, until you see light at the end from a skylight. You look up through the glass and  see dark clouds. Right then . . . the clouds part and sunlight streams into your mind.

Can a game wake up people? 

When developing new products, solutions and ideas, a person needs to wake up. We learn by doing. Play our game.  

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Easy Quiz



Which one of these statements make sense? 


  The world runs on ideas.

  There are many ways of looking at anything.

  Higher consciousness means enlightenment.

 New ideas are light.

 All of the above


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What is a game?

Is life a Game?

At wisdomgame we play the game of life.
                                    Is Life a Game?

What are the conditions of a game?

The factors which make a game, which is a contest of person against person or team against team. A game consists of freedoms, barriers and purposes, and there is a necessity in a game to have an opponent or an enemy.  Also there is a necessity to have problems, and enough individuality to cope with a situation.

Do you have a purpose?

To live life fully, then, one must have, in addition to “something to do,” a higher purpose: and this purpose, to be a purpose at all, must have counter-purposes or purposes which prevent it from occurring. If a person lacks problems, opponents and counter-purposes to his own, he will invent them.

The Elements of Games Are

  • A game consists of freedoms, barriers, and purposes.
  • One’s team must prevent being damaged, and deliver and effect upon the other team or opponent.
  • A game should have a space, that is, a playing field.
  • A game is played in the same time continuum. That is, in the present.
  • A game must have something which is to be won.
  • A game has tone. It must include or exclude things or others.
  • Games occur only when there is intention opposing intention, purpose opposing purpose.
  • Without a game life is dull.
  • Being in a game is better than not having any game.
  • Games are basic mechanisms for continuing attention.

What’s your game?  

Do you have purpose? Are you in the game of life? Check out our free reports.     START PLAYING THE GAME.

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What’s a Successful Product?

Why Do Some Products Catch On and Others Don’t?

Products and services get stuck in an apathy zone. This is a place which exists between the most pleasing experience regardless of price and the easiest experience which is also the cheapest. Some people have to have it no matter the price and others want it at the lowest price possible. Products and services that are tepid, neither super great nor very cheap and easy to obtain . . . these products languor and die. No one buys them.

Two Extremes Succeed.

An Ego fed product or service which is the total experience is a luxury. People naturally search for ways to identify their socio-economic position in the world. The super-rich do it with luxury.  The second example is convenient or how easy it is to get something . . . with the caveat of a low cost. Cost is a factor for the simple reason that if something costs less it is easy for people to buy. Easy is easy to follow and to buy.

There is an exchange.

Between the two extremes of Ego fed and Easy there are all sorts of variations and degrees. Business successes from Amazon to the .99 Stores show that a successful company can’t do both. It can’t provide it’s customers with the luxury Ego Feed and cost savings of Easy to Follow. (Amazon does try)

Mass Luxury? Impossible!

Mass luxury is a fallacy. The mass of people are concerned with ease and cost; luxury is about the total experience regardless of the cost. They can’t co-exist. Yet, some people when developing new products and solutions attempt to be Janus faced. They want to feed both Romulus and Remus.

Customers move from one extreme to the other.

Customers continually exchange ego for convenience and vise versa. Decisions, choices, and an uncertain future –that is — life . . . means the customer is always either moving up or down the scale toward more luxury or more convenience. This is a constant trade off that is not static and is never fixed.

Technology is the Kicker.

Technology constantly improves both the luxury experience-ego feed-and also the ease and cost-easy to follow. If a product or service is Ego fed, then tech will change it to easy to follow.. If it is convenient, then tech will change it to be more convenient.


The place between luxury and convenience (ease + cost) might be called the doldrums  This is a no-man’s land between the total experience and the cheap quick fix. No one gets excited about a product that has no Ego feed and is only somewhat convenient. If you run a company, don’t get caught there. Don’t be tepid. All successful products and services fall at the ends of the scale between these two extremes, not in the middle. Don’t be tepid.

Get excited! Blast off with new ideas, products and solutions. 


Picture of baby intro into baby game.
Baby Products will be very big this year. Click on me.


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What Did God Reply?



God was walking with a poor person. The forest was buzzing with life as butterflies appeared and a squirrel peaked from a branch. Sunlight streamed in through the branches and as they walked,  the fresh cool air led them to an opening where they sat and talked.

“God,” the poor person asked, “What is time?”

God replied. “An infinity to me is like a second to you.”

“Well,” the poor person said, “may I ask you another question?”

“Of course, I love you.”

“Oh . . ,”  then let me ask, “What is money?”

God replied. “A trillion dollars to me is like a penny to you.”

The poor person thought for a moment then looked up at God. “Could I       borrow a penny?”

What did God reply?


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The Mullah's donkey
We’re smuggling ideas!

Once in a small town in a foreign country, a teacher–a Mullah called Nas T. Rudin was crossing the border into a more prosperous country. He walked slowly up to the guard’s gate pulling his donkey behind him. Then he had to wait. It was hot and a long wait because the inspector was a very thorough man and he had to check everybody. When the Mullah reached the hut and the gate, the inspector took one look at Mullah’s clothes and his mule and thought to himself, “He’s smuggling something. i have to double my search efforts with his fool. He’s smuggling something. I will search everything.” Well, this went on and on. Year after year the Mullah crossed the border with his mules, but the inspector never found anything illegal. Finally, after many years the inspector retired, he was in a coffee shop and saw the Mullah. “Okay, I’m retired,” he said, “Now, tell me what you were smuggling?” Mullah looked at him. What did the Mullah reply?


At WISDOMGAME what we’re smuggling is ideas and how to get new ideas for new products and new solutions–how to get ideas! Please subscribe. Thanks.

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