New Product



For you Video Buffs ainteresting product  to launch in the coming month is the Osmo Mobile 2. handheld smartphone camera stabilizer. It is an upgrade from the original Osmo mobile, with a new lightweight design. Its features will include:

  • Three-axis gimbal technology which will cancel out movement in three directions, so that your footage will remain steady even if your hand is shaking. In addition, Smooth track technology can detect and compensate for your movement, keeping everything looking neat and smooth.
  • A lightweight, sleek design made from high-stretch modified nylon.
  • A two way mobile clamp that lets you switch back and forth from portrait and landscape orientation easily and quickly.
  • Simpler controls that let you use your phone camera like a professional camera using integrated settings for ISO, shutter speed, etc.A more powerful built in battery, over 3x more powerful than the original Osmo Mobile, that lets you shoot for up to 15 hours. Also, a USB port that will enable you to charge your phone during use.


Head on over to our site.

Game Defined


Fortune Telling is a Game. Tap or Click

Wikipedia defines “Game” as:

A game is a structured form of play,

It usually undertaken for enjoyment and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjongsolitaire, or some video games).

Games are sometimes played purely for entertainment,

sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.

Key components of games are goals, ruleschallenge, and interaction.

Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educationalsimulational, or psychological role. *

Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures.





                       The Royal Game of Ur

*Script and images from Wikipedia.

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           Tap or Click



How to Get New Ideas, Products and Solutions



Seek and ye shall find.

 Finding the new is lifting up your boots by your boot straps.

Go ahead right now and try it. That’s right, bend over, hold on to your shoes and pick yourself up. It can’t be done. You can’t lift up your legs until you sit down. When you sit down you can pull up your feet and put them on the chair or bench, and then you can stand up.

This is a slow step by step process.

It’s sort of as if you were sitting in the bleachers, in the grandstand, slowly moving higher and higher by lifting up one leg after another, standing higher, sitting, pulling yourself up, standing and sitting as you move higher. We want you to pull yourself up, to help yourself, but we don’t want you to be in the grandstands.

You want to be part of the action.

It’s good if you enjoy watching others having fun, but the way humans learn is by doing. We get to know ourselves and the world around us by experiencing and participating in it. The word for this is “experiential.” It means that as we experience life we become wise. This is what this blog is about.

Here is some advice:

Change your state of being and you automatically change your life.

As you begin to think and create feelings of abundance, friendship, and love you attract new ideas, people, products and solutions. Finding new ideas and new products and solutions is an internal process. Open yourself and the new will enter. 

The whole of it is in curiosity.

Ask and you will receive. Seek and you shall find.

   Mathew 7:7

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Fight the Juggernauts!

Which one do you fight first?



When faced by two juggernauts and one is a big problem and one is a smaller problem, which one do you attack? Or how do you even defend yourself?  A juggernaut is an unstoppable force. Must you become an unmovable object? What does that have to do with gaming, anyway?

Does carrying out your will mean busting through wall after wall?

Is the solution being a stone wall so that you never cooperate with anyone?–so that you get your way but at the cost of your humanity, your joy of living. Can it possibly be that there is a simple easy way of getting things done?

Psychologist Moshe Feldenkrais points out

in his book, The Potent Self that what’s important is knowing how we hinder ourselves. He calls this parasitic action. He says,

I am convinced that achievement is the result of what is done well and that there is no need for misery to be able to do so. Casting away the contradicting motivations brings out the full vigor of one’s ability to do.

He sites the examples:

The pro golfer whose swing is perfect as opposed to the amateur who crimps up at the last minute into the slice; the graceful dunk of a basketball player, and even the journeyman sawing the pipe, where, in contrary to the beginner who s so full of poor actions he defeats himself. The pro has gotten rid of all unneeded actions. So real will is doing easily and naturally.

Maurice Nicoll says in his Commentaries on the Work of Gurdjieff and Ouspsenky-free pdf– that ‘

Ordinarily we think of Will as something negative because we conceive it only as being exerted against something. We say often, for example that we will resist this or that will not do that.”

How does getting rid of parasitic action relate

to thinking of will as a positive, not resistant force. How does that relate to games? Well,  . . . which juggernaut are you going to fight, the bigger problem or the smaller problem? 

In a fight, one should attack the bigger problem, because after you defeat the bigger one, the littler may get scared and run. But juggernauts don’t get scared. They just keep coming . . . and coming. So what do you do?

Maybe these problems are just parasitic actions that you’ve learned to repeat again and again in your life. Maybe the way to win is non-resistance. Life is just a game. Really it doesn’t have to be so serious. Roll the dice again. Take a chance? What have you got to lose?


A Difficult Quiz


A difficult quiz. Connect the dots in straight lines without lifting the pen.


Copy the above figure and print it or use the screen if you have that software, and without lifting the pencil from the page (or screen) using no more that 4 lines, connect all the dots.

Again: Connect all the dots above using no more than 4 straight connected lines without lifting the pen from the page (or screen.)

Don’t look at the Answer Here ahead of time unless you’re a schmuck like me.